EvanGreenwood said:I hope all that leveling up means that development will go smoother for you this time!
EvanGreenwood said:Are the images on Steam indicative of the "more stylized" visual direction?
EvanGreenwood said:When you have some of the core mechanics, it might be useful to test them somehow. Maybe a beta branch on Steam, or something like that? (I'm not sure what your plan is).
EvanGreenwood said:If you are doing some testing of the mechanics (after what you name "Stage 1") you should probably put it on your Trello list as one of your tasks. I say this because it's easy to think about testing and getting feedback as tasks that just delay you getting to the development of the game, but testing and feedback are important and necessary steps and can take a long time, so it's better to write it down so you have something to tick off when you've done them (and get the motivation boost from working towards that goal).
Kulu said:Hi . Im pretty new to your game, and Im pretty new to indie game dev, absolutly zero experience!!. I am constantly being blown away by SA talent. keep going man!!!!!! Seems like the online sharks had a go at your game, which I've come to expect. BUT take a look at people who want to play your game. they usually are the ones the game is made for , in the first place , and they will give you feedback without the "flame" in their eyes . "chin up" and "keep trucking" !!!
Fengol said:I was thinking about this game the other day! I'm so glad you're still working on it.
Hey there fine folks!While this isn’t a full update post with pictures and all, I wanted to pop by and update you on my progress.As mentioned in the previous update post, the remaining tasks were to finish off the core AI functionality and to set up the menu systems. As of today, those tasks have been completed. In addition to that, I have added support for game modes. Regular mode would have reasonable survival and resource rates, whereas Hardcore mode would have higher thirst and hunger rates but lower resource rates. I do plan on using these different game modes to affect other mechanics in the world as well. The saving and loading of player placed structures, storage prefabs, and cooking prefabs have been completed. That way when a server goes offline, players don’t lose all of their stuff.New WebsiteI've setup a new website where people can get a brief overview of the game and it's development. For now, it's pretty straight forward but I plan on changing it as we move through the different stages of development.Atajrubah Game WebsiteAtajrubahGameThat’s some of what I’ve been working on this past month, the tasks to follow are the more exciting and tricky ones.Multiplayer functionalityThis involves making sure that all the single player functionality works in multiplayer too. This is definitely a little trickier than just flipping a switch. Seeing as I have a server browser setup, I will also be tying in the functionality for hosting and searching for game sessions through it. This can also be a little tricky to test but with time I’ll get it setup properly (again).End of Stage 1: Prep for Community Testing.Rejoice! The end is of stage 1 is nearly upon us. There are a number of things that need to be setup before we can get started with the testing phase. - Make sure that the crafting menu is fully populated with everything the player needs to build their own structures and weapons.- Make sure that players can do damage to structures and that structures can be destroyed.- Make sure that projectile weapons work properly in multiplayer.- Make sure that the test level has adequate resources for players to gather for crafting, cooking, and construction.- Prepare a beginner's guide for players.ConclusionI just want to thank you all for your patience and support, there is still so much further to go but I know that we’ll get there together.Kind Regards,MrNexy