9:55am 11 Oct 2019
Hi Fengol. 3d rad was abandoned after version 7.22 we dont know where Fernando went to, who was responsible for the later versions if 3d rad. If you want you can visit :
That's one of the last active forums for 3d rad. Yeah, everyone says my projects are too ambitious for the engines capabilities. And they are right, I can imagine how optimised other engines are, especially for rendering 3d geometry.
But 3d rad is so simple to use. I am learning unity though. And I'm waiting for blenders next game engine.
Aparently theres one guy , working like 6hours a week on the new blender game engine. ( if I read the article correctly) . So I'm still gonna wait some more.
Thanks for taking the time to check on zeroXgen. Much appreciation.
11:51am 11 Oct 2019
I am learning unity though.
And I'm waiting for blenders next game engine.
If I can give any advise, stick with Unity and just import your models and animations from Blender.
6:26pm 12 Oct 2019
In this video im back in the 3d rad engine. Ive added the red team to the scene. And this is the basic direction im taking with these celebration scenes. Short 1 minute in-game cutscenes. Gonna get the frame rate up now. Hope you enjoyed watching this section of the game come alive.
Share and like if you want. Have a pleasant rest of the weekend.
6:39am 15 Oct 2019
Hey there guys!!
A small update. Ive been working on AI vs AI matches for zeroXgen. Ive devised a tournament structure as well so that should be interesting to implement into the game. Still busy with that and the celebration scenes . After that I think I shoukd be ready for a final round of testing. Then I will add sound and music, after that I should be done with zeroXgen. Almost approaching the final stretch in this one!! Getting excited....
3:32pm 16 Oct 2019
Hey there !!
Ive completed the AI vs AI match setups. Now I'm going to setup a tournement system.
It's not going to be all that complex. Right now I dont want to add eleminations to the rounds. I just want the team with the highest level to be the champion of the tournememt. That is, the highest level after 4 rounds.
One round will have each team playing twice. So player vs any team. Team 1 vs team 2. Team 1 vs team 3. Team 2 vs team 3. And then player vs any team.
I know that one team will play 3 times in each round instead of twice but I'm not going for ultra lifelike anything (including tournement rules).
So after 4 rounds of this . The team with the highest level will win.
Then I will get back to the celebration scenes after that. And maybe some other cutscenes to make things a bit interesting.
Okay. Have an awsome day or evening . Bye!!
9:28am 23 Oct 2019
Ive hit a bit of a bump with zeroXgen . the game is now crashing everytime it needs to load the 5th level. (I know right...just like all my other games) . So Im gonna see if I can optimise the GFX memory usage by killing all the text objects and using sprites instead , and killing all the jpg textures and using dds textures. if that doesnt work . then I will have to dumb down all the advanced shaders and use just the default shader for everything. which will kill all the graphical niceness that I have going in the game right now.
oh well. loose some .....loose some more !!!
5:10pm 26 Oct 2019
Hi there guys.
A bit of good news. zeroXgen runs well with just 2 shaders in use. Water bumpy shader for the water sphere and default shader for all other objects. Well, its the best I can do right now. And it been running all day , loading and unloading scenes continuously, in one session , since this morning. It's now 7pm here, so it's been running since about 10am without crashing. So I'm happy to announce that zeroXgen is finally in a stable condition. I'm going to continue with the other features now. Atleast , I can hope it doesnt crash with the final afditions to the game , like sound and the extra cutscenes
4:53pm 25 Nov 2019
Cool game :)
I found it difficult to control...
I felt that when you turn the character with the arrow keys if he is moving he should also move in the direction you are turning him. So if you kick off and then hold left he should lean left, like in a racing game.
The game needs to tell you how to control the character at the start or before you start.
I like that you can swim upside down.
I would like to know how long a game is or when its going to end. Is there a timer?
I really like all the aliens and humans chilling together in the screen at the beginning.
1:11pm 26 Nov 2019
Thanks Plenopterix. I will add a tutorial level or video to the game.
9:10am 5 Dec 2019
Hi there!! Hope yall be doing fine! Im still working on zeroXgen in the little gaps I have time to work on it.
So far Ive just been working on the technical side of the game. Setting up the celebration scenes to load and fit in with the lobby scenes.
Ive also had to tweak some areas to get the framerate above 30fps for the celebration and lobby scenes.
That's pretty much it right now.
I will try and get a nice final beta version for yall to try out, getting it as close to the finished product, without giving the whole game away. But yall already know what the games about and how it plays.
Okay. Laters yo!.
2:08pm 5 Dec 2019
Hey there guys. Ive made a small tutorial on how to perform basic actions in zeroXgen. New beta file gonna be releasing soon!!
all the best , stay frosty!!
8:40am 10 Dec 2019
Hi guys. A small update.
Ive added health bars for each of the players. So when they take damage from an attack, their health goes down. Once it reaches zero that player can no longer move or do anything.
This should add a bit of realism and an added strategic element for the player. Ive got this gameplay mechanic working in one scene, so I still have to update the other match scenes
4:26pm 11 Dec 2019
Hi . Ive done a video showing the effects of the health bar gameplay mechanic. all comments welcome
6:22pm 16 Dec 2019
Hi there!! Im working on an intro sequence for zeroXgen. I'm not thqt good at animation. But I try. All comments welcome.
ZeroXgen intro 1_scene_gif_005.gif
320 x 240
7:21pm 19 Dec 2019
Hi guys. Ive been busy under the bonnet of zeroXgen. I'm happy to report that ive got the damage-knockout-and revival ststem working. So when the players get knocked out from damage, they come back to life after 2 minutes.
Ive also implemented the teams special attacks system. Whenever three players from any team are knocked out . The special attack of that team is triggered, unleashing devastation on the opposing team.
But in other news, I'm hitting some major performance issues. But I will try and fix that. The performance issues only occur on my pc at home. In the systems at work, they dont occur. But I'm not targetting those good systems at work. If I can get zeroXgen to run smoothly on my potatoe pc at home, thats wgen I will be happy. But it may be that 3d rad just isnt optimised, or more likely that my scripts are causing damage to performance. I have alot of characters , switch between animations using scripts, so that might be the issue.
Alright guys, have a good day or night cheers!!
3:33pm 22 Dec 2019
Hi there!! A bit of good news. I found what was causing all the lag. It was my scripts for animation switching and the health bars that were causing the lag. I have condensed all the knockout animation scripts to one script for each of the teams. Now all that's left is to do some sort of health bar,without ysing 3d rads default valuebar object. Gonna sit on this one a bit before settling on a solution.
Well that's it for now....laters!!
6:58am 28 Dec 2019
Sup! zeroXgen is turning into a real learning project rather than a video game development project. Wow ive learned so much on how to cheat!!
Well ive sorted the performance issue and implimented a health indicator that doesnt use value bar, value print or text print. You guys were right, those things kill performance like noone is watching it lag. My solution , although not elegant, is to change the colour of the xharacter sprites that appear on the sides of the screen. Basically when the hp of a character goes below a xertain value, the sprite will turn red, the next time it appears.
Also another thing I learned is that implementing health bars and knockout scenarios has changed the way the game plays. Often when one team triggers its special attack due to three of its player's being knocked out, the special attack annihalates the opposing team, and then the opposing teams special attack annihilates whats left of the other team. This leaves the match with no players to do anything until they are revived. It's quite hilarious to what the characters float lifeless in the arena after a double annihalation event. And takes away the fast paced original nature of the matches and puts a 2 minute pause in the middle of the match. I am actually starting to develop an appreciation for game mechanics and the balancing of all the systems in any game. Its been difficult to get this far, but I now see zeroXgen as more of an experiment, rather than a develpment. Working with game mechanics is actually really interesting.
Well that's it from me. Happy deving
12:02pm 3 Jan
Hello guys. This is the lasts gameplay demo for zeroXgen. Just the one level. I. This demo you can see how the game plays, with all the gameplay mechanics working together in one scene. All comments welcome!. Happy New year to all the rad lepricons
6:30am 13 Jan
Hi guys. Just a bit of a development progress. I ran into more performance issues with zeroXgen. It was lagging very badly. Well my solution....which was a desperate one, was to condense my some of my scripts into one script. It seems that having alot of scripts that do little things here and there is bad for 3d rad. Ive condensed all those scripts into about 4 scripts. So the amount of scripts were about 20 , each doing something, somewhere. Now they are 4 scripts. Ive realised how unoptomised my project was, before I did this. Well now atleast I know how to condense my scripts into one script, and also learned a nit about coding in angel script. Atleast now I dont really need to use an event on value object. Wow, scripting helps alot!! Frame per secound is now constantly above 55 fps on my nvidia gt 620. And I also tested on my intel hd gfx (2500 series) . Same story, above 50 fps.