9:55am 11 Oct
Hi Fengol. 3d rad was abandoned after version 7.22 we dont know where Fernando went to, who was responsible for the later versions if 3d rad. If you want you can visit :
That's one of the last active forums for 3d rad. Yeah, everyone says my projects are too ambitious for the engines capabilities. And they are right, I can imagine how optimised other engines are, especially for rendering 3d geometry.
But 3d rad is so simple to use. I am learning unity though. And I'm waiting for blenders next game engine.
Aparently theres one guy , working like 6hours a week on the new blender game engine. ( if I read the article correctly) . So I'm still gonna wait some more.
Thanks for taking the time to check on zeroXgen. Much appreciation.
11:51am 11 Oct
I am learning unity though.
And I'm waiting for blenders next game engine.
If I can give any advise, stick with Unity and just import your models and animations from Blender.
6:26pm 12 Oct
In this video im back in the 3d rad engine. Ive added the red team to the scene. And this is the basic direction im taking with these celebration scenes. Short 1 minute in-game cutscenes. Gonna get the frame rate up now. Hope you enjoyed watching this section of the game come alive.
Share and like if you want. Have a pleasant rest of the weekend.
6:39am 15 Oct
Hey there guys!!
A small update. Ive been working on AI vs AI matches for zeroXgen. Ive devised a tournament structure as well so that should be interesting to implement into the game. Still busy with that and the celebration scenes . After that I think I shoukd be ready for a final round of testing. Then I will add sound and music, after that I should be done with zeroXgen. Almost approaching the final stretch in this one!! Getting excited....
3:32pm 16 Oct
Hey there !!
Ive completed the AI vs AI match setups. Now I'm going to setup a tournement system.
It's not going to be all that complex. Right now I dont want to add eleminations to the rounds. I just want the team with the highest level to be the champion of the tournememt. That is, the highest level after 4 rounds.
One round will have each team playing twice. So player vs any team. Team 1 vs team 2. Team 1 vs team 3. Team 2 vs team 3. And then player vs any team.
I know that one team will play 3 times in each round instead of twice but I'm not going for ultra lifelike anything (including tournement rules).
So after 4 rounds of this . The team with the highest level will win.
Then I will get back to the celebration scenes after that. And maybe some other cutscenes to make things a bit interesting.
Okay. Have an awsome day or evening . Bye!!
9:28am 23 Oct
Ive hit a bit of a bump with zeroXgen . the game is now crashing everytime it needs to load the 5th level. (I know right...just like all my other games) . So Im gonna see if I can optimise the GFX memory usage by killing all the text objects and using sprites instead , and killing all the jpg textures and using dds textures. if that doesnt work . then I will have to dumb down all the advanced shaders and use just the default shader for everything. which will kill all the graphical niceness that I have going in the game right now.
oh well. loose some .....loose some more !!!
5:10pm 26 Oct
Hi there guys.
A bit of good news. zeroXgen runs well with just 2 shaders in use. Water bumpy shader for the water sphere and default shader for all other objects. Well, its the best I can do right now. And it been running all day , loading and unloading scenes continuously, in one session , since this morning. It's now 7pm here, so it's been running since about 10am without crashing. So I'm happy to announce that zeroXgen is finally in a stable condition. I'm going to continue with the other features now. Atleast , I can hope it doesnt crash with the final afditions to the game , like sound and the extra cutscenes