Jurgen's artwork

Comments

  • Here are some concepts I did for an old fighting game idea of mine revisited :)
    image
    image
    image
    image
    image
    image
    Line_up_001.jpg
    480 x 591 - 57K
    Line_up_002.jpg
    480 x 591 - 38K
    Line_up_003.jpg
    480 x 591 - 37K
    Line_up_004.jpg
    480 x 591 - 47K
    Line_up_005.jpg
    480 x 591 - 36K
    Line_up_006.jpg
    480 x 591 - 41K
  • I recently got Dragonbones Pro, dragonbones.com/en/index.html and I have been playing around with animating in my digital painting style, rather than pixel art for games.

    image
    image
    image
    Tree_spirit_angry_01.jpg
    1754 x 1700 - 96K
    Tree_spirit_angry_final.jpg
    1198 x 1618 - 93K
    Armature_idle_01.gif
    490 x 763 - 4M
  • edited
    That looks super cool!

    I love this style of animation in the brawler Dragon's Crown. It's a style really good at enabling artists to do cool characters.

    I think the roughness in your image, the concept art come-to-life look that you've got is actually pretty rad. (A lot of people who animate like this end up making the style very cartoony, like Shank, which I'm not as fond of. Though Shank itself is animated really well).

    The one thing bothering me about this character is because it has no toes, its feet move into the ground as its legs bend.
    Thanked by 1Jurgen
  • edited
    Thanx EvanGreenwood :)

    Yeah, I really dig the visuals of Dragon's Crown and I downloaded the Shank demo yesterday. Another game that's like Shank in terms of animation, is 'Mark of the ninja', looks really cool as well.
    Then there is also 'Apotheon' and 'Onikira'.

    I like pixel art a lot, it has its own thing going, but to see my paintings move and to be able to use it in a game eventually is exciting:)

    Thanx for the input on the feet :)
  • Mark of the Ninja and Shank are the same team :)

    Hadn't really looked into Onikira before. The animation in Onikira there reminds me of ICEY. ICEY I think very cleverly employs some frame-by-frame effects animations to cover up its stiff poses.
    Thanked by 1Jurgen
  • Here is some black and white work:
    image
    image
    image
    B.jpg
    2139 x 1594 - 194K
    Old_gate_001.jpg
    2480 x 1324 - 116K
    Ruins_001(sml).jpg
    600 x 1136 - 51K
  • This black and white work is really striking on its own. The architecture in the second and third image looks like an exciting place to explore.
    Thanked by 1Jurgen
  • Thanx EvenGreenwood :D

    Here is something new I'm working on:
    image
    Strange_room_01.jpg
    600 x 807 - 65K
  • Here are two animations I made:)
    image
    image
    Seraphim_wakes_final.gif
    1181 x 646 - 4M
    active gate.gif
    1186 x 682 - 1010K
    Thanked by 1EvanGreenwood
Sign In or Register to comment.