Superior Wizards

edited in Projects
Ladies, Men, Witches, Wizards,

(Edit: Scroll to the bottom for the latest updates)

Superior Witches and Wizards is an action adventure game that I have been working on bit by bit for two+ years.

Ask me for a Steam Key if you want to try it out.


Thanks a lot for checking this out,
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Thanked by 2Lesedi_Mosadi konman


  • Hey

    Just played by myself for a couple of minutes and had a blast!
    I'll try to think of some cool things to add when I get chance. I loved the casting mechanic, it's looks awesome, and it adds some depth as you have to remember what combo gives what.

    I casted 2 spells that I don't know the combo of but managed to cast quite regularly. The one spawns a wall the other a minion of sorts. What are the combos for those and how many spells can you cast atm?

    All in all good job so far I really see it being a fun game to play vs a friend.
    Also seems like a game that streamers/Youtubers for example can play for fun, as I've seen CSGO/Dota streamers play games like Lethal League against each other between matches and people loving it.
    I believe because it is simple enough on the surface but deep enough to offer a good competitive showing.
  • @vince

    So those spells you casted are the wall: Down, Left, Up, Right, Down
    and the summon: Up, Down, Up, Down, Up
    It's funny that you found these by accident. They're experimental. There are nine spells in the game at the moment but most of them are experimental. If you go up to the spell book in the house, you can find out how to cast water!

    Thanks a lot for your insights, they've made me realise that maybe this game ought to be a fighting game so I'm going to tailor it more towards combat!
  • Had a try, has a lot of potential :)
    Yes, would be cool to play 4 players on the same screen. Reminded me of a real time version of chaos, the old ZX spectrum game, mixed with Mortal Kombat finishing moves :)
    Its a pity the game needs 8 keys, would be fun to play on the same keyboard with another friend, but maybe controllers would fix that :P But i also see the need for 8 keys.
  • @iceblademush

    You can actually play on the same keyboard with a friend! The keys are strange since I needed to give each player enough space, but you totally can. I will add controller support soon too and then there can be 4 players at the same time :) Also this game might work on the Nintendo switch that was just released, so I'm going to get controller support working as soon as possible.

    Thanks for playing,

  • Hey just a bug (possibly) the wall spell's blocks get pushed by the edges of the screen. To replicate spawn a wall and then run away from it and the edge pushes/squishes your wall as you run.
  • I found the exact same spells as @Vince (The wall and the minion, who attacks you if nobody else is around). Those spells are clearly the easiest to discover.

    I really like the idea of having a lot of spells at my disposal. Though I haven't tried playing against another person yet to see what strategies arise.

    The bit of story telling at the beginning is pretty good. I sort of hoped there'd be more whispering snake altars to walk through and receive spells from.

    Apart from the susurrating snake sounds, the sound effects in Superior Wizards are some of the weaker elements. Is the 8bit sound palette something you're going to be keeping?

    There isn't currently much there for a single player experience. I'm not sure that this is what you're focusing on though?
  • @vince

    You're right about that bug. I'll fix it soon.


    Fighting with another person is where the game is the funnest, which is why I focused on that more than the singleplayer. The singleplayer experience is something I would really like to have, but I've been struggling with finding a fun sort of gameplay that uses spells and doesn't get tiring.

    I'm really glad you liked the storytelling and the altar! I'd like to add more of these sorts of things to the singleplayer game if people enjoy it.

    I don't have to keep the 8bit sounds. If you and others think those sounds are a weak point, I'll reinforce the game with better sounds.

    @vince & @EvanGreenwood

    Thanks a lot for the feedback! I'm going to make the minion spell a bit harder to find, but maybe keep the wall spell as it is.
  • edited
    Here's a recent gameplay video:

    Thanked by 2Sigh_Leeeee konman
  • edited
    Congrats! "A Shinning Gem!" The winner of the 500th game search! Exciting news!
    Thanked by 2Fengol Plenopterix
  • edited
    I really enjoyed your game.The overall idea is very interesting and i like the idea of fighting each other with magic.I played a bit of the story mode and it was fun.The spells were really easy to learn and I only managed to get fire and water but they performed really well.It is also very easy to know where to go next and the game does have a bit of exploration.I like the spells they were really fun to cast and the animation was good.I am not a big fan of this animation but I actually like this one.The graphics were also very good and the text was very clear even though the game is not in full screen.The dialogue was also very good and quite funny sometimes.Some improvements I would recommend is to expand on the story as it is good but it needs more work and even though you are not focused on single player add more to it because people like me sometimes enjoy a single player game every now and then.The mechanics could also do with some work as I battled to get through the fires in the cave.I would also like to see a variation of the spells as the fire and water spell looked very similar.Overall the game was really good and I would play it again sometime.

    Question:Are you going to add extra things such as health, mana or weapons or is it going to be the same mechanic through the whole game?
    Thanked by 1dammit
  • edited

    Thank you for your feedback and for playing.

    I would like to add health and a certain kind of mana perhaps. I wasn't planning on adding weapons though. If you would like to suggest something more, please do.
  • Thanks for all the feedback so far. It is awesome!

    I am looking for people to test the game after some big updates.

    Feel free to send me a message if you are interested so that I can give you a Steam key.

    Here are some screenshots from the latest update:
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    Thanked by 1konman
  • edited
    @Plenopterix Nice to see you are continuing work on this. I've been having fun with it. Is there a way to restart story mode? I couldn't seem to find the option in the menu?

    Edit: There is a way you 'could' get around having 8 keys. By having 5 instead (WASD+Space perhaps). The 5th key could be a toggle/held down that moves your spell instead of the character? I don't know how that kind of control system would feel though... because it's cool to be able to walk/dodge and move your spell around :)
  • edited
    @konman EDIT: I have added the option to restart story mode
    Thanked by 1konman
  • edited

    Ask me for a Steam key if you want to test
    Thanked by 1konman
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