INFINITE - April 2018 update

Comments

  • edited
    Nice work. The Dead Space helment is pretty good.

    What's the feeling you're going for here? And how big is this character going to be on screen?

    He feels a little more cartoony than the Hell Diver's characters (in their marketing material):

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    Somewhere between Hell Divers and Astroneer (in terms of looking badass and sort of fun).

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    His head is more serious than Astroneer, but his shoulder pads and head and torso and legs and arms are rather round, which looks a bit softer and more Pixar than the Hell Divers designers.

    I imagine though this is being seen from above... in which case the level of detail is probably spot on.

    And I do think making him less badass than Hell Divers is a good thing. As I understand it the story follows a character who has crash landed, rather than a specialist exterminator (like the Hell Divers).

    So making him feel like a bit of a Gordon Freeman character I think is a good path. Like a scientist/astonaut who just happens to be a badass (rather than a person who comes prepared to be a badass).

    I do think the current design is sort of between looking serious and cartoony, like a smoothed out version of Deadspace... Which is a bit of a weird place to be... but I think it's going to look a lot less weird in-game.
  • Thanks @EvanGreenwood

    So yeah basically this is 1 of 5 characters, the Engineer. It will be from top down from quite a distance, but there will be some close ups in cut scenes and also the camera mode. The feel is kind of serious, but interesting to see those screenshots you posted, but definitly the character fits in with all the other models currently in the game, so overall the style is kind of serious , maybe simplified realism.
  • April 2018 general update
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    What a long road it's been so far. We're not quite "there" yet, but we've definitely been busy :)

    Everything we're doing right now is focused on hitting several key objectives in preparation for a Kickstarter campaign. We want to be able to show a variety of game modes, environments, player characters, etc. There's a long list of things we're ticking off before even considering the KS launch.

    As part of that, we're working on several new trailers/videos, but unlike in the past, I'm just sitting on those and first making sure that we will show the best possible footage. However, I do have some Unlisted YouTube videos to show, but I don't want those to "escape" into public... but since this is a dev community, I wonder if it would be best to drop a link here for feedback anyway. Let me know if anyone is keen to check it out.

    We have a new website in the works - release of a basic version is about a week out, and we will continue to add content from there. No link for that just yet.

    The Steam Store page and new dedicated Twitter account are up and running, so please join us here:

    Twitter: https://twitter.com/infingame
    Steam Store Page: http://store.steampowered.com/app/611190/INFINITE/
    Steam Community Hub: http://steamcommunity.com/app/611190

    Here's a bunch of updated screenshots:

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    Stay tuned and thanks for your time!













  • edited
    Some Alien Plant designs. Single Spike will be placed around plant holes.
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    Thanked by 1EvanGreenwood
  • Just want to say this looks like it's come a super far way from the first prototype you showed. Glad you kept sharing your work with this community and I hope you got some value out of our feedback.
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