Vicious Attack Llama Apocalypse
9:38am 22 Sep
I think maybe having a tiny bit of overlap animation on the main core of the mech will make it seem heavier. If the mech is running full speed ahead and suddenly the player kicks in reverse if the top of the mech carried of forward just a little that slight hint of momentum might help sell some weight.
11:30am 22 Sep
Oh, watching the gif more I'm suddenly noticing how rigid the top part of the mech is. Bobbing up and down and adding the sway you are talking about will probably add a lot, thanks!