EvanGreenwood said:Absolutely do a launch discount. Your likelihood to be chosen to be part of future sales on Steam depends on your sales performance. You want your launch to be as big as possible because it affects all your future earnings opportunities on Steam.
roguecode said:Within minutes of the game going live a torrent was released with it. Along with a follow up torrent with a fixed crack. Comparing Unity Analytics and sales data, it looks like we have significantly more pirated players than purchased ones.
garethf said:Did you manage to get onto the "Popular New Releases" list at all? That makes a big difference. SC managed to get on for a couple of hours, it helped gain some momentum. But I think it's getting a lot harder, with the flood of games growing ever larger.
roguecode said:@quintond, out of interest, did the crack force steam to return a static user ID or something to you? I'm noticing that it doesn't seem like pirated people (from the numbers) are making it to the leaderboard, so I think most of the Steam code is crashing at some point.
Were we the first SA Xbox release?