Legions at War

edited in Projects
Hy my name is Dewald Murray and I would love the share my project for the past 3 years with you guys

Legions At War as a new turn based strategy game inspired by an all time classic... Chess
Legions at war will be fully cross platform, making use of web based data-basing to store all save games.
The game will feature custom board sizes as well as custom unit layouts.
Complete history of all layouts
Unique turn based strategy concepts
Cash Tournaments
Several victory conditions



You can also like the facebook page to be kept up to date with developments

https://www.facebook.com/legionsatwar/

Comments

  • This looks kind of like army chess.
  • Chess was a reflection of warfare in the middle ages, which is why I really wanted to build a game like chess but with modern military concepts. The strategy involved with the game is extremely dynamic, which is a good reflection of modern warfare.
  • Wow this looks impressive, where can I play it?

    In the ear of CCG games and games like Duelyst this will have good competition but also a well educated gamers community, whom will want to play in this style probably.

    Will follow your FB.

    3 years is some time, what is your launch goals and strategy?
  • edited
    Thank you Boysano.

    I will launch the alpha version for pc and mac within the coming months. I just need to stress test the server side code and make optimizations if needed. I will launch mobile and console versions after the initial stress testing.

    Just keep your eye on the facebook page on how to obtain alpha access.

    My strategy is going to be a free version and an affordable subscription based version with tournaments included. I will however reward all the top players every month with a % of the subscription and I will also launch online global and timezone orientated competitions, where players can compete for a % of subscriptions . For me a successful game is also a successful community and I want to reward the best players.

    We are also working on the physical board game itself.
    Thanked by 1dammit
  • Another Gameplay video for you guys

    Thanked by 3roguecode konman Trian
  • edited
    Hallo fellow game developers. I have some interesting updates.

    I designed a new user interface due to the introduction of non rated games. The new interface provides custom placement of units for each team and has more possibilities with regards to changing the game rules.

    image

    As seen below non rated games allows you to fully customize unit setup. These type of setups can be geared unfairly, but they can also be quite interesting for example a battle between land and air. These type of custom games will however be non rated and wont count towards a players global rating. All Boards will also get a rating to ensure quality.

    image
    image


    I'm almost ready to launch a closed alpha I just need to ensure server security before I go live. But will keep you guys updated for those who want to participate.
    Thanked by 1Psyinx
  • Looking good!
    So how does the alpha work? Would we sort of arrange a time with someone else online? Or are you expecting a big number of people so there will be lots of games?
  • edited
    Thx Rogue,

    The alpha has 26 units to choose from (i've got 10 others excluded from alpha where i'm still ironing the code). You can design your own board or pick boards created by others. Then you just wait for someone to join your board setup or you join someone else board setup. The units work but their is unfortunately still allot of animations and sounds missing, but the game play, server and save games are already functional in the Alpha version. I've also recently added a single player mode where you can play against someone locally on the same device/computer or against an AI (AI still on the TO DO list)

    Arranging with someone will most likely be the best way. I added "friends" capability so that you can easily challenge friends to a game. I currently have about 50 people interested in the Alpha, which is not enough to ensure their is always games available to play, but im hoping that when the alpha goes live and some more complete game-play videos gets out there that more will join.
    Thanked by 1roguecode
  • Loving how this looks, I love chess so this should be a really interesting game to play. Also kinda reminds me of Fire Emblem but without the urge to soft reset every time a unit dies.
  • Hallo peeps, just want to drop an update on my game. I have my dedicated server sorted and i'm on the edge to give allot of invites to take part in our beta testing phase. If interested drop me a msg.

    We are just finalizing great new features like the single player AI. Even though the bulk of the game mechanics have been built around offering competitive multi-player our single player will focus more on unique puzzle solving action against multiple variations of the AI.

    Due to depth of the strategy some puzzles may take months even years to win against the AI. The first person to beat a puzzle will also be immortalized in the info of each puzzle. Puzzles will also continuously be added as we continue to develop this unique strategy game. Added a video below




    I have also completely integrated chess into the legions at war engine. With a twist of course, the chess units can change modes, use special abilities and different board sizes. As per the sandbox environment anything can be turned off or added if you dont like it, making for unique challenges.

    image
    Thanked by 1roguecode
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