Smallest application of MMO RPG

What would the smallest possible game contain while still being classified as an MMO RPG?

I'm thinking it would be a MUD-style interface with 2 playable classes, inventory, social actions. NPC quest giver, 1 complete-able quest, 2 rooms, PvE and PvP options.

Do you how many concurrent connections do you need to be able to support to be MM?

Comments

  • I'm thinking of a project @DaveRussellSA might even help me with. Creating the tiniest MMO using Azure Web Apps and SignalR.
  • A text-based MMO would be the most achievable. In school we used to play http://www.dsl-mud.org/ (I'm fairly sure, but the design looks different) at break times. It was such a lot of fun :)
  • edited
    Ooooh Sounds Fun I am happy to help ;) Actually I suspect I have some code lying around that uses the new ASP.Net core that handle 1.5m RPS
  • My favourite is still Discworld Mud but it's more a MUSH than MMO.

    Are guilds/clans required for MMO RPG, as well as raiding and associated activities?
  • edited
    Probably http://agar.io/ :)

    (The role is a big ball-eating ball :P)

    image
  • Would it even need to have any realtime or positional elements at all? I'm thinking along the lines of something like EVE's skill system, with elapsed-time based quests to level up. You have your character specs (could have character portrait or even builder for pure prettiness and incentive to do quests, but not strictly necessary). quests available to complete that need a certain number of players, or are quicker with more players. Each quest builds up certain stats, maybe there's a dependency loop between stats and abilities or levels.
  • We attempted one for an indie speed run.

    http://www.indiedb.com/games/throne/downloads

    Was isometric, PvP and PvE with limited RPG elements and plenty bugs.
    Thanked by 1Fengol
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