Introducing BitTris, a Tetris clone.
I recently started coding in XNA. For my first test game I created a tetris clone to get to grips with XNA. I've added online leaderboards to make things interesting.
The game (along with source code) and leaderboard can be accessed through http://www.adhocbit.co.za, let me know what you guys think. Full marks to the person that can top my score on the leaderboard :p.
(Also, Kudos to the fellow saffa who pointed me to this great community on reddit)
The game (along with source code) and leaderboard can be accessed through http://www.adhocbit.co.za, let me know what you guys think. Full marks to the person that can top my score on the leaderboard :p.
(Also, Kudos to the fellow saffa who pointed me to this great community on reddit)
Comments
I checked out your game - not too much to say as it is a direct clone - but your execution and polish is good. Did you do the sound and music as well?
I see someone also mentioned this on reddit - XNA is a bit dead now. As far as I know you can't even deploy XNA games on windows 8? I also recommend Unity - you can use C#, and if you can write tetris in XNA, you'll be able to pick up the coding side of Unity pretty easily, but there is still a lot to learn.
If XNA games can't deploy on Win8 then it's pretty mediocre from MSoft. I will definitely switch to Unity now.
I did the music myself. The sound fx I got from freeware sites. I started out using some freeware midi application. I played around with it but realized it was a bit limited. I switched to Darkwave studio which was kind of cool. Made a couple of songs but ran into some issue I can't remember now. At last I tried LMMS (the link is on my site) and never looked back. Works very well and it's freeware.