Getting back into prototyping I wanted to revisit this old prototype and explore an arcade style game. I looking for a feeling/gameplay similar super crate box, whao dave, and luftrausers that keep it simple and fast paced action. Also, exploring a different-ish aesthetic for feedback using the post processing stack in Unity.
These doors are shops to buy items that are randomised everytime you buy an item. <space bar> to enter the shop.
Throw me some feedback or thoughts. :)
z - pistol
x - special (bazooka, etc)
arrow keys to move
up arrow to jump
420 x 237 - 11M
600 x 338 - 6M