garethf said:Yeah, I'll figure out a better solution, those are just for now.Cool beans.
When I received your newsletter System Crash, my first thought was one of my web hosts told me my server was down haha phew.
However, being more a Hearthstone from closed beta (and vintage MTG) player with over 100000cards, I never understood TCG or CCG games which takes away my ability to always decide where to attack (or even block attacks). If you can explain to me the jest of this mechanic decision; I think I will be able to understand and enjoy the game more.
I like the theme, and story, I didn't like that when I have multiple story answers when taking to the NPC, they all yield the same result, especially since I got really excited having potentially different story lines. I know you are late in development, and should treat my opinion just as an opinion, don't go change anything. I'm just sharing my single experience with you.I see many others here are excited and do not complain about it, so I'd like to understand it if you have the time to discuss it - the design decisions. You have learnt a lot, and allude to difficulties of balancing the game...? Please tell us more.
Otherwise just add more juice!I'm sure over time you will flesh it out well with community support. You are brave and smart to involve the public and their input, by that I'm not say mine, I mean in general too many people are afraid of it.