Unreal Engine 4 - Network and Multiplayer

We are currently working on a student final year project in Unreal Engine 4. We are creating a multiplayer arena shooter type game. Most of the basic mechanics is already built, however we are struggling with the network part.

Our network system is built and one can host a session and join from the same PC, however when we try to join in a LAN setup the session cannot be found at all. We have already opened the ports on the firewalls and done the editing in the config files.

Is there someone that can maybe provide us with some help in this regard?
I will provide more info if and when needed.

Thank you in advance.


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