The uncanny valley (and interstellar marines).
8:12pm 1 Nov 2012
8:16pm 1 Nov 2012
Near the end of the video, it happens.
For me, this indicates the dangers of trying to work on big scale, high detail, 3D games.
Also, they always cut scenes before showing the explosions (sad face).
8:21pm 1 Nov 2012
Lol. But all the way through, the whole production had that... 1999 feel to it. Animations lacked punch, fingers didn't quite grip, movements that seemed more like floaty balloons than actual movement.
So for me, I feel they tried too hard and fell too short. Rather they concentrated on a few little things than to make a whole lot of compromises.
9:31pm 1 Nov 2012
They aren't showing that footage anymore I think. Turns out that is from 2009.
They are trying to Kickstarter it right now:
And although their Kickstarter video looks better, it's weirdly confusing. I left feeling "I want to support these guys,but they just aren't displaying good ideas that I haven't seen before".
10:32pm 1 Nov 2012
Ok. I really liked the sheer balls of the sharkosaur things.
10:42pm 1 Nov 2012
11:35pm 1 Nov 2012
Meh, the video started out erm, interesting with what I thought was a TED talk ripoff recording, then got cheesy with the whole cook thing, then he shot off about something about interstellar... level up... leather seat... Then I couldn't give a damn anymore.
The problem is, who would bother with the promise of a AAA title when there are already AA titles out there? And the "pre-order" pledge is $60 anyway. Go get Mass Effect. Any of them. I don't see why I want to support people who want to aim for AAA dev without the AAA budget.
The Sharkdogs from the first video was cool though. Much cooler than this, despite technically lesser competence.
11:26pm 1 Nov 2012
I get the feeling these guys should rather make movies. The game looks cool, but it seems like they're more excited about the movies they make...
11:49pm 1 Nov 2012
I noticed in the youtube comments that it's actually a fan made video
3:32am 2 Nov 2012
3:36am 2 Nov 2012
The first video I believe was what they showed at E3 at some point. It's definitely not what they're showing off now, nor the state of their game.
In any case.
Yes! The sharkdogs are really really cool. And based on that I'd hope for some kind of splatter house tongue in cheek mutant science adventure. But these guys seem determined to do something predictable and serious, but they don't have the budget to pull off predictable and serious.
I guess they were quite open about the fact that the original team had to be laid off. Wherever that sharkdog designer is I hope he/she is still warping nature for the cause of awesomeness. Maybe if Interstellar Marines makes its moneys they'll be able to rehire.
8:07am 2 Nov 2012
, I was talking about the KickStarter video. It seems they did a lot of editing and had to do a storyboard. But then again, I don't know much about films and video editing.
10:36am 2 Nov 2012
Sharksdogs = For the win. That is all.
12:02pm 2 Nov 2012
It's remarkable that a small team with the funding they had, or rather didn't have, were able to get that far, but it remains sad that they spent so much time making so much normal AAA stuff.
What really stood out for me, ever since I first heard of the project, was the way they use things that are very common in a lot of AAA titles, like leveling up, cinematic experience, and immersion, and turn that into key selling points as if it is groundbreaking stuff. That's just sad.
I wonder if they ever take a step back and realise that it's just not that good a game when compared to their competitors.
2:53pm 2 Nov 2012
I came across this demo reel a couple of months ago, and I was really impressed with the sharkdogs (which move more like cats).