Unity - Making a build for iOS (via Windows)
Hello Everyone,
Has anyone here had any experience with exporting to the iOS platform in Unity on a windows machine and if so what the required steps are?
Has anyone here had any experience with exporting to the iOS platform in Unity on a windows machine and if so what the required steps are?
Comments
Step 2: Buy a mac
Step 3: Sign up for apple developer program
Step 4: Swear.
Step 5: Repeat step 4
Sorry, you can't make an iOS compile from windows. :/
Alternatively, maybe but a really cheap crappy second hand MacBook or Mac mini. You can still use your nice Windows PC to make the game, and just use the Mac for deployment.
There seems to be an iOS build environment for Windows that some dude made, but you still need to sign up for an iOS developer account and manage your keychain, etc. I have no idea if this even works or if it's a sneaky way to steal people's iOS dev credentials. Attempt at your own risk. I might give this a go later on this week, but I'm super skeptical.
But yeah, to then release and upload an app to the App Store, you need a functioning Mac as well...
Mac Mini or second hand Mac is really the only sane option if you value your time and are serious about making Unity work on iOS.