[Event] Johannesburg Community Evening - 9th December 2014
This event happens monthly, is free to attend and anyone may speak at the meetup - just comment in the thread below to let us know!
Test games! Talk games! Make games!
When: 18:30 until around 21:30, Tuesday 9th December
Where: Microsoft Campus Bryanston, 3012 William Nicol Drive, Bryanston, Johannesburg. In Auditorium 1
Content
Beers/Drinks/Pizza afterwards at Col'Cacchio's down the road! Other nearby suggestions are welcome!
If you intend to attend, please indicate so on the FB event!
Board game prototypes can, will, and have been tested at the post-meetup beers and pizza, so bring along your prototypes!
Test games! Talk games! Make games!
When: 18:30 until around 21:30, Tuesday 9th December
Where: Microsoft Campus Bryanston, 3012 William Nicol Drive, Bryanston, Johannesburg. In Auditorium 1
Content
- Community News (5 min)
- Ludum Dare Demo - No More Boxes - @Tuism
- Augmented Reality in Unity3D - @electrov
- Networking & Storage in BAD - @tbulford
- Riot Entry WIP - @Elyaradine
- Your Website Input - @Fengol
- 5 minute break.
- Focused Feedback (10 mins x 3 slots) [Games that will be shown on the big screen]
- Open Demo Floor (Show your games in an informal manner with set up PC's/laptops).
Beers/Drinks/Pizza afterwards at Col'Cacchio's down the road! Other nearby suggestions are welcome!
If you intend to attend, please indicate so on the FB event!
Board game prototypes can, will, and have been tested at the post-meetup beers and pizza, so bring along your prototypes!
Comments
Expecting everyone will be showing their Ludum Dare games? :)
Mind sending me the font you use for the slides so I can make fewer spelling errors with it :P
https://www.dropbox.com/s/h78jhu7b9yftirj/Mgsa.apk?dl=0
(note: you may need to go to Settings -> Security first and tick "Unknown sources", otherwise your phone won't allow you to install it)
@electrov showing us augmented reality magic with FREE SOFTWARE for UNITY OMG *EXPLODES* <-- cool for me
@tbulford showing us amazing networking code stuff (I didn't explode but I might if I understood it)
@elyaradine showing us super cool UVs and his overachieving plans to clone LOL as presentation to enter the LOL art competition *EXPLODES*
So we had talks for experimentors, code jockeys, AND artists :D
AND not one but THREE game demos! (My No More Boxes in FOUR PLAYERS OMG SO OPPORTUNITY, two student games - one boardgame and one pretty experimental pretty game :)
Was great! Happy Holidays everyone!
One feeling I did get was that the focused feedback sessions need to be more focused. Can we require those who submit their games for feedback slots on event threads to also list what they're looking for feedback on, and any limitations on feedback (like whether gameplay could be changed in the case of Cows vs Farmers).
Though I got *some* really good ideas, I do apologise for being unfocussed.
Damn it was fun though :P
--
Also:
https://developer.vuforia.com/
:)
The first thing most people think of when they hear "voxel" is minecraft...
this implementation is different...
VERY different and Miguel Cepero shows us how, in the most beautiful blog I've ever seen...
ProceduralWorld
http://2.bp.blogspot.com/-P4rpQ1Vg42k/TvyakhMYSwI/AAAAAAAAAvk/BoLKMd1wmSA/s1600/Compression5.jpg
Honestly his work is one of the best implementations I've ever seen... Bleeding edge stuff.
Read through his posts to get a good idea about procedural content generation...