[Content creation] various

edited in Projects
With my demo level and stuff out of the way, I can get back to what I love content creation.No specific theme I just make what I feel like the day, made some scifi walls, fences, platforms and busy now with a dam/bridge.


So without further Ado here is what I have made in the last couple of weeks.

Clocks in at 4159 polygons, still 1 or two uvmaps that need fixing.

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Reference picture
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Scifi wall collection
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Thanked by 2typhvs nekowaiidesu

Comments

  • Nice , I dig the the damn wall, would like to see it lit . In the last two , the texture is running horizontal,
    Which is fine for the seams , but the dirt should be running down, throws the eye off.
    Thanks for sharing
  • edited
    Thanks for the feedback.Will have a looksy at what can be done with the scifi walls :P

    Just finished up the dam wall

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    In game
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  • Thanks,man....good model
  • Very nice. Just for interest what engine are you using in the previous screenshot?
  • edited
    I put my self on Bridge duty :) Still a couple of goodies I needed to learn with bridges, about 3 days worth of work so far, it's all about the little trims and little things :P

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  • all done ! Now I am taking the rest of the weekend off :D I like the contrast in the first pic.Bit sad that it ended up costing 7771 polygons

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  • Previously did a sewer but it wasn't that good or that bad.Decided on trying harder this time, So far pretty happy.

    Prototype content creation part 2 Sewers

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  • Ended up been so busy lately uploading stuff to my store account I forgot to post updates here.
    http://en.tgcstore.net/?md=artist-view&aid=39010

    I have since started with another project which should help rake in the cash currently sitting with over 8grand ZAR in sales, so going pretty well.

    Decided on making a dungeon, no small feat, and I am pulling out all the stops and adding as much detail as possible, while keeping polygon count in mind.

    Busy with the base meshes after which it's the simple job of duplication/ slicing and creating the corridors and main areas from the bases meshes.

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  • Very nice work -

    would you be willing to post your uv layouts on some of the models? I'd be interested to see how you went about that.

    (on a slightly nit-picky note, looks like you have a uv seam in the last picture on the pillars, you might want to make the texture seamless to mask it, as it really draws the eye)
  • 1. Yes that seam is annoying me as well just haven't gotten around to it yet, as I want to try some thing else with little more detail, and weather down the pillar a bit.

    2. Sure why not ;) Just a few, I am hungry need some grub and get back to work :D

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  • Quick engine test

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  • Redid the pillar added more detail, roof also needed so TLC

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  • Dude, you have talent. I like your sets/models. I think all you need is to fine tune a bit more but it looks pretty legit!
  • Thanks

    Any ways what would a dungeon be without some type of bridge..Build block by block, now to merge and get rid of any hidden faces......

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  • edited
    WOW been over two months since I manage to post any thing new, but there is a reason for it, been working on a paid project, as such the usual keep things in house applied.<br><br>However I can share these shots as they will become public domain today :D<br><br>I have been working on project creating a demo level for the software I use to release on steam as a example demo, also means that content created will form part of the final software package which is another cool thing.Worked around the middle east theme, and finally have some screens to shows for the past months work.<br><br><br><img src="http://s22.postimg.org/lftkkah0x/Path.jpghttp://"><br><br><img src="http://s7.postimg.org/l6pc7h4l7/snapshot51.jpg"><br><br><img src="http://s23.postimg.org/78jjtq197/snapshot52.jpg"><br><br>
    Thanked by 2electrov MCA
  • Cat is out of the bag<br><br>http://fpscreator.thegamecreators.com/newsletter/01-12-2014/<br><br>I should mention that this demo, will feature on steam and the website to showcase the engine, so a heavy load rests on my shoulders and a tremendous amount of pride !!!!!! <br>
    Thanked by 1watson
  • Thumbs up, congrats and goodluck
  • Thanks got another surprise today via email. I am nearly done with the middle east demo, they were pretty impressed and as a result, they have asked me to do an additional steam demo :P I have been requested to make a Horror game....Since I started game dev in 2000, I have never created a horror game ever....

    What else can you say...................... challenge accepted !!!!! Should be done with the first demo this week, then the tedious process of research and planning and writing up the game ideas and goals. !!!! Dammit, no sleep tonight as I try and formulate the ideas into a coherent mess. !!!!
  • These screen shots are breathtaking... I wanted to ask... is the "content creation" procedural (i.o.w. is it generated by an algorithm during run time) or do you mean "content creation" in the conventional sense of an artist creating content? (I'm kinda hoping for the former:)
    Thanked by 1wizardofid
  • No blood sweat and..well you know the rest, unfortunately..... procedural would be a dream.....Soon I will be able to release more screens, as currently using a alpha version of the engine and had to sign a thick NDA doc. Perhaps another week or so, then it will go beta and can release more.

    BTW is about 80 hours worth of work, I quoted 110 hours with 20 additional hours as a safety net.
  • Working on the finer details now, and another screen has been made public, which means I am free to post it :D

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    Thanked by 1EvanGreenwood
  • edited
    here it is, the demo game I have been working on for about a month now. still some issues with the AI, not my fault, should be fixed soon.

  • About time for another update.Being working on another couple of projects, all of my demo's were finally released on steam with the software.Which is a pretty big feat for me. http://store.steampowered.com/app/266310/

    Started last month working on a new DLC for the software so here is the progress so far on that, it's a middle east type MP map content.

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  • Those are getting better and better! Like the Middle East city.

    A question, is it possible to sell the assets currently or were you only approached directly by the company to include your assets in the engine?
  • I can sell it else where if I wanted to, there is no direct restrictions, unless it impacts their own sales directly for the same software ect... ;)
  • edited
    Hi guys been a while again. Super busy little bee, I hope in future to update more regularly, but not always possible :D

    I forgot to post the link of the DLC I made it has since been released
    http://store.steampowered.com/app/365540/

    Also completed the dungeon content, and various other stuff, Also decided to revamp old stuff to.

    The original
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    The new revamped and updates content
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    Here is the completed dungeon.
    Hi guys been a while again. Super busy little bee, I hope in future to update more regularly, but not always possible :D

    I forgot to post the link of the DLC I made it has since been released
    http://store.steampowered.com/app/365540/

    Also completed the dungeon content, and various other stuff, Also decided to revamp old stuff to.

    The original
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    The new revamped and updates content
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    Here is the completed dungeon.

    Thanked by 1Bernard
  • Just finished off the scifi corridors after a grueling 12 hour session :D
    It should be noted that the engine this is made for doesn't have the ability to create primitives, so needed to create all the corridors from scratch, so that end users can snap all the entities together to create a level, where with a normal engine that has primitive editing it would have been relative straight forward affair. None the less this is a completely modular kit, as with all the kits I create for this engine, which is no small feat, if you consider it contains over a 104 corridor segments and each one able to snap and connect with each other on two levels and 360 degrees rotations.

    Definitely a step up from the original one I did, perhaps in a year or two I will look at creating another revamp one :D
  • Been another couple of months go pass. Time flies :D
    Between taking a nice holiday break, and a early start I started of flying on a new project.

    Decided to revisit an old project and make some fixes and alterations to the original project as there were some issues, with the uvmaps and meshes, which destroyed the realism

    The original project
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    The new update WIP project
    Modular design with 3 levels bunch of side tunnels passages walk ways, ect. End user should have some real fun creating levels with the goodies.

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    Thanked by 1garethf
  • Very cool man, love it.
  • base mesh entities done

  • Officially started next project, definitely different, and having so much fun, the engine I am working with is moving towards 2016 being the year of other game types. Especially 3rd person and isometric.

    Decided to kick it off with a isometric dungeon hack and slash, still a WIP and lots of goodies still to come.Definitely nice working on content for other game types.

    Thanked by 2garethf konman
  • thanks mate ! Feedback is always welcomed !
  • Some epic fun to be had , really enjoying the change of content, about half way done...



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    Thanked by 2garethf petrc
  • Finally some AI test being done as well as newly added content and some minor texture changes.
    While some AI collision issues, this is the most fun I have had in this engine in months.



  • The other bits and pieces.Look at adding some tree roots to the damaged walls for extra effect.Definitely feel like this is coming along nicely.

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  • @wizardofid Nice work on the level design and props! Character run animation looks a bit funny but I really like mood you have set, could actually even more dark and scary IMO...Also, I really hope that the music you used in your last video won't be the actual ingame track! haha
  • edited
    lol I increased the animation speed by 50%. For quicker attack speed :D Actual no creating a game just the content for other people to create their own game, so some music is better than music for showcase :D
  • finished off the first part today a grueling 12 hours

    Thanked by 2konman petrc
  • Having an absolute blast with the new entities, bunch of new animated stuff coming soon as well

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  • The fun part being added now.


    Thanked by 1konman
  • Slightly more complex different timings with some spike traps, just two more traps left then onto the scripts for the bad boys...
  • Another couple of months flew by.

    Perhaps a sneak peak on what I am working on

    Busy creating a top down scifi kit, busy with the first entity slowly replacing the base texture and adding some goodies.Found it easier to work with a base textures and re-texture from there.Making scifi stuff is always fun, Once this is done I have layout for the rest of the kit. :D
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    Thanked by 1petrc
  • Progress so far, pretty happy

    Thanked by 1petrc
  • Been a stupid busy week

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    Having some fun, testing and making sure every thing works fine for top down view.Actually got lost in first person mode.

  • There is some demand for FPS version of the content I was working on, started a new wip, FPS, While it isn't the traditional scifi corridor, it's pretty sweet otherwise.

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  • @wizardofid these are really good. Are you planning on selling any of these assets on unity's store?
    Thanked by 1critic
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