Gamemaker studio HTML5 export - Need help with the sound

Hello everyone,

I have made a very simple top down ww2 shooter.
You can see the progress at: http://www.broken-skies.com/

(
Q rotates left
W rotates right
O (oh) shoots
)
I have tried to insert some sound when the planes fire. In Firefox, the sounds play for a while then there are gaps of silence.
In Chrome, they tend to play once and then they don't play again.

I am using mp3 with the old audio engine (when I try and use the new audio engine, the game does not load in Chrome).

Does anyone have any experience with these issues?

Comments

  • Is your GM up to date? I know that audio used to be a big issue with HTML5, although I thought it had been mostly fixed these days.
  • Thank you Dislekcia, updating has gotten the sound to work much better in Chrome, but now the game wont work in Firefox.
    Eish! I will post back here if I find anything enlightening.
  • Hi there! I just tried it in firefox and the game works.(or did I play the old version?) Well done i like how it controls! Feels nice! The sounds was a bit weird though. The firing sound would play a few times even i i fired only one shot. Is your firing sound a one shot sound or a multiple shot sound? anyway good luck and well done! I don't have any experience with html5 so I can't be of more help. :)
  • Hi karl182, yup that must have been the older version (but the newer one works with better sound on Chrome :D ). The sound is supposed to be a burst (like 3 shots looped), so when you keep your finger on the shoot button it should in theory continuously loop. I need to find better sound clips and maybe a background track.
  • MCAMCA
    edited
    Hi @Pillar_Of_Autumn, I've a couple of sounds that might work nicely - Tiger Moth engine, running, and spluttering which might sound good for when you're trailing smoke; could come up with some wind ambience; and some machine gun fire - do you want the sound of 3 shots for one keystroke?

    All I ask is to be shown how you add the sounds to the game - I'm trying to teach myself middleware etc for sound design.

    -
    Adam
    http://www.playgroundsound.withtank.com
  • Hi Adam,

    I would be very grateful for those sounds indeed. I wanted a single shot for the guns and just keep playing the shot as the player holds their trigger down. I am not sure how much help I can be to you, gamemaker just has a functionality where you load the mp3 through an interface and its there for you to use.
  • OK, no problem. Maybe give me a list of sounds you're wanting - duration/format/max file size, and I'll see what I can do. I'm guessing you'd like fairly short, loop-able clips for engine noise and atmosphere? I'm new to this so please excuse stupid obvious questions :-/
  • @MCA Don't feel bad about asking questions, we are all here to help!
    Short loopable clips are ideal. Format is mp3 and size is small as possible.
    I am looking for:
    gun fire (single shot)
    Laser
    Explosions

    Other than that, I am also open for sound suggestions.

    Muchos gracias for the assistance, I see a beer in your near future.

    PS I love your sfx-reel these are great!
  • @Pillar_Of_Autumn - Here are the clips used in the showreel, Gun shots, power up boings, engines, wind and an explosion, and a laser. Trying to find/make a good whistle sound for the nuke weapon…

    https://www.dropbox.com/s/1gdba5mzgxgwsp3/Broken Skies SFX 128MP3.zip

    If you like them and use then, do you mind if I use your game for show reeling?

    Cheers
    -
    Adam
  • @Adam, yes of course you may :) Thank you for the help.
  • No problem. Let me know if any issues arise.
  • Hi Adam,

    I have used some of your sounds in the game
    https://play.google.com/store/apps/details?id=com.companyname.BrokenSkies&hl=en
    (for your showreel if you desire it)
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