Mexicanopiumdog said:The textures almost have a Borderlandsy feel, I don't know if this was intentional or if it just came to be like that
Mexicanopiumdog said:I feel the combat still needs to be ramped up by a Million; maybe larger projectiles and like you guys mentioned earlier, more SPLOSIONS!
Gazza_N said:Balancing good visual feedback with comically overdone Juice Hell is something I've been struggling with for this entire project. :P It's a quality > quantity thing in this game, and hit effects do need some more work to look meatier.
konman said:@Gazza_N "Vectorfield-based local avoidance"
konman said:I can sense customisation of different chassis and weapons are inbound too. cool.
konman said:Love the controls. And the tactile feel of weapons being fired. Cannot find fault. Movement controls and jumping is predictable and works very well.
konman said:I won't mention camera shake as I see it is a sore topic. ;-P
Any particular reason you don't like seeing the minimap constrained?
konman said:Not to go off-topic, but I played resonance for the first time today as well and thought it was very cool.
Fengol said:If you're willing to make some changes, please can you update the spawn points for the Marslandia map to be inside the crater? Currently the player and AI spawn around the outside edges and because of the terrain no one really ventures into the center.