Tuism said:Hmmmmmm, seriously thinking about it, now that you mentioned it. Why would you say so, @Merrik? I personally like the contrasting colours, but it sometimes gets lost in the red background (but the bg isn't always red).Implication wise though, I can see that having it not red makes the game less violent... But is it necessary?Then from pure aesthetics point of view it's more "consistent", foreground = silhouetted all the way through... And there's always contrast. However for a moment I think the "figures" of human or zombie would get obscured - I constantly worry (cos I've seen it over and over) that people don't know the difference between zombie or human and get frustrated because of that. So functionally I think black blood is less communicative.What does everyone else think?
Elyaradine said:Slay a zombie or kill an innocent? A twitch and touch marks life or death.
Boysano said:Finally I got around to playing it just now, awesome game and I definitely would start with 99c no ads version to get focused feedback from paying customers. If it goes slow, do a free version later.Most of this has been said, but I'd like to repeat what I agree with after playing it:1. Day / Night cycle is a bit fast, and make player feel slower than he/she is.2. Not sure if it is bug with gun, found 2 unexpected results: 2.1 When 2x zombies are close and I shoot I can run past first one and shoot 2nd (well that is what it looks like), I think you mention in previous post that actually both are shot.2.2 When I have gun (it seems like it auto equips? why cant I swap between bat and gun?) and there is zombie with a survivor just behind (to zombies right) I lose since I kill them both with 1x shot...seems unfair.3. Gun looks like a bat.I like the weight, but would love to hold in and release for powerful hits, for larger zombies... Not sure if this is already so, since I only got to lvl15 so far. This is really a great game and too many good things and features to list!!! Love the art style and sound too!
Boysano said:@Tuism quickly tried to play again from http://www.deadrunapp.com/and made sure to allow all plugins..and now buttons showed.Took me a while to figure out that right click is shoot, so it feels like a bug when I left click on the shoot button and the bat hits.Sun cycle speed good now also.
"Dead Run is a game of a ranger running into a horde of zombies that will test your trigger finger. BUT some of them are survivors! Don't shoot the survivors!"
dislekcia said:*hands someone a phone* Tap to hit zombies! ... *watch them play, when they hit a survivor, say* "That wasn't a zombie!" *grin like an asshole*
AngryMoose said:I'm guessing that the only reason to possibly hold back from a silent release is if you want to at all piggyback off of any potential traffic from possibly being on the Best New Releases list.
On most plays, I have to wait 5s+ with the baseball bat icon flashing at me-which makes me think I'm supposed to tap it..
Keep in mind all through this 5s+ tapping outside that button does nothing
Only pull in the weapon swap buttons when they're relevant. I think I said in a previous post I don't believe you need them, and I still feel that way. But if you feel you must have them, only let it be when they're actually usable, and get them into a less prominent location. They're secondary features, they're not the whole point of the game.
I'm not sure what you mean by this, you are supposed to tap the baseball icon, or do you mean it's flashing *after* you tapped it, so while you're running?