What does everyone else think?
AngryMoose said:You can always release 2 versions. 99c Dead Run and Free with Ads Dead Run Lite.
Tuism said:So, ideally, we should... Web build, Dead Run Lite, Dead Run 99c? :) Cover all bases... Gauge traffic, etc? :)
Looks like a combination of the boogieman and the stay puft marshmallow man :D
apparently Apple has disallowed the approach of having a 99c version and a lite version of the same app
Do the sun and moon really bug you so much? I like that they're light sources and therefore followed the principles of bloom :P The cities also light up with blurriness. Maybe I'll tweak it to be less glaring.
I was thinking to make shotgun kills count for points, and make points not tied directly to rescues, so that a rescue = points, and zombie kills = points. It completely changes the dynamic of scoring, though. And multikills count for points with a multiplier - so 2 zombies killed = 4 points, 3 zombies killed = 6 points or even 9 (achievable by timing fat zombie and waiting for a pair! But damn it's hard. Which is good.)
The shotgun remains a contentious issue! I agree it would be nice if the shotgun gave you other benefits.
I handed the game to my wife without any instructions. Her instinct was to tap where the hand and "tap" tooltip pointed (pretty logical), obscuring her view of the gameplay and making the game impossible. Maybe change that to "tap anywhere" and move it somewhere that even if players do tap there, they won't obscure the game (bottom right is safe and easy to reach)
Loet is busy with some basic optimisations, and then we'll get with Travis who has graciously offered to help with profiler and expertise to optimise it.
mattbenic said:Awesome. Get together with Travis sooner rather than later. Optimizing it without knowing what's actually slowing it down is just stabbing in the dark, it's a waste of time that could go to something else.
mattbenic said:Dumb question, but am I the only useless player that can't kill two zoms in rapid succession? If I get two really close together (same screen), I feel like there just isn't enough time to smack the second-it just takes too long for the smack anim to complete and get another shot in. Now if anyone else can reliably nail two zombies then I'll chalk it up to my own uselessness, but if no-one can then need to ensure that doesn't happen.
mattbenic said:No, it doesn't bother me too much, but I'm in crit mode :P I'm specifically looking for things that look out of place.
mattbenic said:Impossible to know without telling, but my gut feel is don't touch the scoring. The current simple approach that leads to generally low scores has a certain appeal to it that I think suits the generally minimal feel of the game.
Nothing at all wrong with the shotgun-it's a ranged weapon with crazy high firepower, what more do you need from it?
mattbenic said:Are you planning other weapons? Again I actually quite like the current simplicity of only one ranged and one melee. If anything at all should get more complex, a wider range of zombies-if only visuals- would be nice, but certainly not worth holding it up for. Optimize it, then SHIP IT
mattbenic said:Yeah, quoting myself, but this needs emphasis. It will cost you players, lots of them, and you indicated your primary goal for this one is to get the max number of players you can. You will not be there to show people how to play!
mattbenic said:apparently Apple has disallowed the approach of having a 99c version and a lite version of the same app
Do you have a reference link for this? I see no such limitation in Apple's own Approval Guidelines, not that they limit themselves to these ;)
In Dead Run, you must shoot zombies but not survivors. You have half a second and one touch to decide. How long before your fatal mistake?