Looking on the horizon I have two projects on the go in UDK. One is close to needing audio pazzaz and the other still in the concept (i.e. figuring wtf I'm doing) stage. Anything you've put together so far?
I'm interested to know how you'd make audio for a specific game engine. Is there some pipeline or something in particular you're working towards? Or are you a developer in addition to being an audio guy?
I'm just getting into implementing audio/music in UDK (hooking everything up in a scene myself), so much better than Unity in that regard with Kismet etc allowing me to do some pretty advanced stuff.
I'm a competent programmer, just getting started with UDK though... I've made a few small demo projects
This is the latest one, although it's really just a prototype / placeholder inspired by resogun and mario galaxy) I'd love to collaborate on some ideas... it's lonely working on a project all by myself!
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Looking on the horizon I have two projects on the go in UDK. One is close to needing audio pazzaz and the other still in the concept (i.e. figuring wtf I'm doing) stage. Anything you've put together so far?
This is the latest one, although it's really just a prototype / placeholder inspired by resogun and mario galaxy) I'd love to collaborate on some ideas... it's lonely working on a project all by myself!
Edit: Embedded video