Atajrubah IndieGoGo Campaign Preview
Hey there folks ,
This is something that has been in the works for quite some time , its the fundraising campaign for my game "Atajrubah". Right now the campaign is in preview mode and I'm looking to gather feedback about how people feel about the campaign.
Won't you check it out and let me know your thoughts , the campaign should be going live by the 22nd of January if all is well in the world
Best Regards and Much Love
MrNexy and the Atajrubah Team
http://www.indiegogo.com/project/preview/77762c09
This is something that has been in the works for quite some time , its the fundraising campaign for my game "Atajrubah". Right now the campaign is in preview mode and I'm looking to gather feedback about how people feel about the campaign.
Won't you check it out and let me know your thoughts , the campaign should be going live by the 22nd of January if all is well in the world
Best Regards and Much Love
MrNexy and the Atajrubah Team
http://www.indiegogo.com/project/preview/77762c09
Comments
You could do with some sprucing up of the page, you need to catch the guys with your first little bit of space below the video before they even watch it.
There needs to be something very easy to read and see what it is about, what is that one sentence that should get people hooked on your game? (An example: "A virtual reality multiplayer online game based in a fantasy Arabian inspired world where you do X, currently in Alpha stage. Supports Occulus Rift"). You have something of that sorts right by the name of the project, but the big bold "What is Atajrubah about" draws your eyes away from this. If you are going to draw the focus with such large text, at least make the large text immediately relevant.
Another thing is you should add in some pictures relevant to the game itself, some people cannot watch videos. Try and capture them with art from the game. In-game screenshots, concept art, art in progress, pretty things that people like to see. Try tell the story of how it will be a great game through images placed within the text area rather than just giving visuals inside the video. You could even make a gif or two (try to keep them sub 400kB if possible).
Add in more text telling your story, even if the video covers parts of it. Give broader detail, places that you guys post things regularly. Show them these places so they know you are active, and not just after their money. If possible mention previous successful products you have shipped. People will want to know more about you before they give you any money.
I would also reconsider some of the existing content in the text, a lot of it seems very businessy, but it isn't a business that will invest in you, it will most likely be normal gamers. They want to hear about the story, not about the business. You can still mention business related strategy, but remember who your target audience is.
Similarly, you don't seem to have a prominent link to the alpha (if it is available) but you encourage making Youtube videos. Perhaps you could consider some sort of tech demo for people to try out if you want them to show off the project?
You should include longer term goals as part of the campaign too. What is your studio going to do after the multiplayer is funded and complete? Where will the project go afterwards? Will you be updating it? Will you look at adding features?
Lastly, I would have to point out that with a goal of 10,000USD having your top tiers at large amounts could be dangerous (if you are only just passing your goal at the end of the campaign you could lose funding if one or two large value donors drop from the project).
Hopefully I gave some points that could help you out.
2. More pictures. People only read words if they're headings or embedded in a graphic...
And I suspect you will need way more than $10000.
2014 seems to be the year of survival games. (and space sims!)
Notes have been taken and I'm making changes to the campaign accordingly.
<3 !
I've got a pretty thick skin and don't mind a good read ;)
Sometimes honesty sucks but it still beats being lied to ! :P
The audio will be sent off to the sound Engineer tomorrow, higher resolution versions of the titles are on their way for the video.Also I'll be sorting out the jitter in the scrolling elements in the morrow (well when I wake up in 4 hours hehe).
I do hope that this feels more genuine and personal , hopefully I have done a better job communicating what the project is about and my enthusiasm. I'm always a bit afraid that I come across a bit too informal , so I tend to overcompensate by being less animated( boring or unenthusiastic ).
I'll be uploading the new pre alpha build to IndieDB and OculusShare tomorrow as well.
Let me know your thoughts , feedback is always appreciated <3
https://www.indiegogo.com/project/preview/77762c09
I'd say that your audio definitely needs to be mastered to match the levels on new recording sections (the volume drops each time a new audio section starts, it's pretty obvious how it was recorded in chunks). You definitely sound better in the video now though. I think the wording right at the end is sketchy though - I'd leave out the stuff about still working on it even if you don't reach your target, why tell people that who have watched all the way through (so either they care a ton or they're not sure yet) you really don't want to invalidate their desire to fund you. I feel like the call to help even if you can't fund is a much stronger call to action.
Finally, stick that "Download Alpha" link right at the top of the campaign. People should be able to see that they can get something you've actually made easily, just the presence of that huge link/image in the campaign will make people take it more seriously, especially if they don't watch the video first. Also, stop with the pre-alpha stuff. The thing you've got now is an alpha, you're trying to build an online beta. Betas are a much clearer, more respected target than an alpha, especially if you're calling something that's already available "pre-alpha", that cheapens it quite a lot... I understand the desire to use the alpha label as a form of protection, but you're making your goal seem less meaningful. Betas are cool, make a beta :)
Fixing some edge artifacts as we speak :3
https://www.indiegogo.com/project/preview/77762c09
@dislekcia Thank you for taking the time to leave me such detailed feedback :D
@Fengol Thank you ! That was a fantastic read.
@All I really can't express how much I appreciate the feedback and advice :)
I'm keen to see you guys finish this.
Thanks again for the support and advice , now comes the really hard work !
[Campaign Link]
http://igg.me/at/Atajrubah/x/142195