[Project] Orbit Game
Hello everyone!
It's been ages since I last posted here, so forgive my inactivity...
After a 7 months of development me and my small team (4 of us) finally finished our final project for our course, BIS Multimedia at the University of Pretoria.
You can find the game here: http://orbitgame.co.za/ (Windows Version)
The game is still buggy and suffers from performance issues on some systems but I hope you find it fun!
Happy to have finished my first game and graduate!
I'm hoping to find a job in the industry so if anyone is looking for programmer/designer I am looking for work!
PS. Some people have reported issues with the downloaded zip. If you experience this let me know.
It's been ages since I last posted here, so forgive my inactivity...
After a 7 months of development me and my small team (4 of us) finally finished our final project for our course, BIS Multimedia at the University of Pretoria.
You can find the game here: http://orbitgame.co.za/ (Windows Version)
The game is still buggy and suffers from performance issues on some systems but I hope you find it fun!
Happy to have finished my first game and graduate!
I'm hoping to find a job in the industry so if anyone is looking for programmer/designer I am looking for work!
PS. Some people have reported issues with the downloaded zip. If you experience this let me know.
Thanked by 1hanli
Comments
https://dl.dropboxusercontent.com/u/77656343/game.zip
Has anyone else had this problem?
Orbit is a 2D Platformer where you jump between planets attempting to reach an end planet. You need to collect various weapons, tools and upgrades to improve your chances of survival in a hostile alien system.
Hope to get some feedback from the community!
I feel like the concept has tremendous potential. My first feeling was that it's sorta like a combination of Rocket Bunnies and Capsized.
Are you guys looking for feedback on the game or are you moving on to other projects?
Glad you liked the concept!
I'm just interested in what difficulties or frustrations players experience. As to avoid them in my next project.