Legends of Strife

edited in Projects
Hi.

I'm a long time hobbyist developer although this is the first time for me on local gamedev forums (Im active on gamedev.net). I want to share my current project here.

Legends of Strife. a fantasy MMORPG. Heres some random screenshots I quickly pulled from indiedb.

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I've been working on this for about 1 and a half years. It uses my own game engine that I build up along side various other game projects over the last 6 years. The client and server is written in java (using openGL for rendering via the LWJGL thin openGL wrapper).

Most of the basic systems are in place (Only thing still missing is a proper stat system). So Im at the stage were I am starting to spend more time on content and less on implementing game mechanics. A while ago I had a live test client. We never had more than 9 people online at the same time though. The graphics still need alot of work. Most of the animations and alot of the models are placeholder/low quality. And the rendering pipeline itself could also do with some work.

Im not going to go into the details of whats done so far since that will make this an extremely long post instead ill point you to our blogs but I'l appreciate any feedback/questions/discussion in this thread.

My blog on gamedev.net. http://www.gamedev.net/blog/blog-807/cat-252-strife
My wife's blog on indiedb. http://www.indiedb.com/games/legends-of-strife/

Thanks for reading!

Comments

  • Where are you based? If you're in the Johannesburg or Cape Town areas it would be great to see a demo on one of our Community Nights
  • Welcome, looks like you have taken on a huge project.

    Did you look a jMonkey for Java?

    Watched your escort quest. Fair bit of work there is that all scripted or do you have a series of tools that assist? Was some jitter is that in game jitter or part of the recording?

    One of you post on IndieDb was about making the game mod-able. That could be a huge success.
  • edited
    @Fengol: Im based in Cape town (Bellville to be precise but close enough). Could you tell me more about the community night? (completely new to the scene here)

    @tbulford: The escort quest is scripted. The game runs mostly smooth on my pc but it becomes a bit jittery when recording unfortenetley (overall it does stlil need optimizing). The part about modding was just a suggestion from a member on indiedb. I currenty dont have any plans for that (but well see what happens in the future)
  • The next community night in Cape Town will be 30 October. 2nd Floor, Engen House, Raapenburg Road, Mowbray, Cape Town.

    All the information is posted on the forums and on Meetup (which sends reminders and invites). Here's a link to the last session in Cape Town and I'm sure everyone can attest it's well worth visiting.
  • @Wilhelm take a look at http://www.celestial-games.com/parley.html its our dialog and quest engine free for locals. Its in java I the primary support is for Unity but all that code is in c# and could easily be converted to Java with class lighteners. No pressure just thought it might be useful.
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