Windows 8 Unity port performance issues
We started performance optimization for Toxic Bunny HD on Windows 8 mobile.
If anyone here is interested in the things we had issues with and the solutions we found the blog is up here
http://blog.celestial-games.com/2013/10/porting-toxic-bunny-hd-to-windows-8-in.html
If anyone here is interested in the things we had issues with and the solutions we found the blog is up here
http://blog.celestial-games.com/2013/10/porting-toxic-bunny-hd-to-windows-8-in.html
Thanked by 1hermantulleken
Comments
@LazyLizzard: for some reason the decimal settings default to ",", however it is quick and easy to fix:
Search "change date, time or number formats" from the start menu, Settings tab -> Additional Settings in the Region window that pops up -> Change the Decimal symbol
That being said you should probably use the built in type.ToString() and type.Parse() or type.TryParse() when converting back as different regions use different systems for the decimal symbols (for whatever reason).
Edit: Oh, and it is just "Windows Phone 8", they dropped the "Mobile" part of their branding a while back.
Floats, decimals, time & date, threading. All things that seem to find ways to creep up and show us how we don't know everything hahahahahaha. It's bitten me before too